Chat rooms for teens and adults

Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms.

In the mid-1980s, a company called Play Net began tinkering with the combination of real-time chat and online games.

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The stress and pressure that is placed on today’s youth put them at risk for a variety of mental health disorders including: depression, anxiety, ADHD, self-harm, eating disorders and more.

Users could play chess or backgammon against an opponent and talk trash at the same time.

Play Net eventually licensed its software to a company called Quantum Link, or Q-Link, which launched a chat room service called People Connection.

It is critical they become #mentalhealthliterate and learn to distinguish normal teenage behavior from a more serious mental disorders.

If you suspect you, or a friend is facing a mental health challenge seek help.

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