Chat rooms for teens and adults
Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms.
In the mid-1980s, a company called Play Net began tinkering with the combination of real-time chat and online games.
The stress and pressure that is placed on today’s youth put them at risk for a variety of mental health disorders including: depression, anxiety, ADHD, self-harm, eating disorders and more.
Users could play chess or backgammon against an opponent and talk trash at the same time.
Play Net eventually licensed its software to a company called Quantum Link, or Q-Link, which launched a chat room service called People Connection.
It is critical they become #mentalhealthliterate and learn to distinguish normal teenage behavior from a more serious mental disorders.
If you suspect you, or a friend is facing a mental health challenge seek help.